![age of empires 3 best civ age of empires 3 best civ](https://megagames.com/sites/default/files/game-content-images/ageofempires3spd_1.jpg)
![age of empires 3 best civ age of empires 3 best civ](https://outsidergaming.com/wp-content/uploads/2021/06/Age-of-Empires-3-Beginner-Civilisations-Japanese.jpg)
Quaker Gun: Decoy unit which deals no damage but can take the shape of any common artillery.Gatling Gun: Early automatic-fire weapon.Good against Heavy Cavalry and Artillery. Carbine Cavalry: Ranged light cavalry equipped with a carbine repeater.Sharpshooter: Skirmisher with a long-ranged attack, but low hitpoints.
![age of empires 3 best civ age of empires 3 best civ](https://steamlists.com/wp-content/uploads/2021/06/age-of-empires-iii-definitive-edition-best-mod-for-infinite-structures-and-units-0-steamlists-com-65677.jpg)
Regular: Heavy ranged infantry with greater range than other Musketeers.State Militia: Skirmisher with low range that sacrifices attack for hitpoints.Minuteman: Quick-training, Minuteman who quickly loses hitpoints, becoming less effective over time.Steamer: Powerful, steam-propelled warship resistant to building fire that can train units, construct docks and gather fish.If he falls unconscious, he can be rescued. Explores, fights, builds Forts and Trading Posts. General: The hero of your civilization.National Guard unit: State Militia (Volunteer).Choose Federal States to advance in Age and add new Home City cards to the Deck, starting with fewer cards (20) than other civilizations."Robber Barons" and "Industrial Revolution" are automatically added to the deck in the Industrial Age.Have access to Immigrant and Legion Home City Cards.Levy/Conscription can be used repeatedly but with a long global cooldown between each use.Has the General as the hero unit, which can plant Inspiring Flags to augment nearby units and buildings, and build Forts instead of Town Centers.Starts with 6 Settlers, 300 food, 200 wood, 100 XP.Otherwise, it will only be given the opportunity to advance to the Imperial Age. The United States cannot revolt like European civlizations, but can access something similar to it by aging with the California federal state to the Industrial Age and shipping the Bear Flag Revolt federal card. It has a unique ability to plant an Inspiring Flag that makes military units perform better in combat, and makes buildings construct and train units faster. Unlike other civilizations, the United States has the General unit, a powerful and heartier Explorer that can be used to create Trading Posts and Forts, with the drawback of being denied the capability of constructing Town Centers. These cards function similar to the Consulate units and bonuses gained by the Asian civilizations. The United States also have access to Immigrant cards, which grant bonuses and economic units/resources reflective of the civilizations the cards "borrow" from, as well as Legion cards which ship powerful military units and make them trainable at Forts. Because of the Federal Cards system, the United States has a notably smaller deck compared to other civilizations, as players can only pick up to 21 cards as opposed to the usual 25. The cards will be added to the Home City deck, and cannot be found when building the Home City deck prior to the game. Rather than using the the Politician system like its European counterparts, United States players will instead pick a Federal State that grants not just resources, units or technologies, but two unique Federal cards, reflective of the particular Federal state. One of the advantages of the United States is their ability to utilize Federal Cards. However, a downside of the United States' units is their emphasis of attack damage over health, such as the State Militia or the Sharpshooter, which can be problematic if swarmed by fast melee or artillery units. A major asset of the United States is that the civilization makes use of a wide variety of ranged gunpowder units that can inflict greater damage and even outrange other units with the proper upgrades. Although it does not have the economic prowess of some of its European counterparts, the United States is a powerful civilization with heavy emphasis on combat.